Case Study · Product Design + Build

Designing and building
Perspecto

A free browser tool that turns any image or design into a 3D mockup — built solo, through vibecoding, by a UI/UX designer who just wanted a faster way to make case study visuals.

Role
Designer and Builder
Tools
Claude (Sonnet 4.6), React, Vercel
Model
Free + $19 one-time Pro
Live
Perspecto interface

What Perspecto is.

Perspecto turns any image or design into a 3D mockup directly in the browser. No sign-up, no Figma plugin, no design software required. I built it because I needed it myself, then kept shaping it around real feedback from people who were not me.

This case study covers the design decisions, the feedback loop with actual users, the freemium structure, and what it actually looked like to build a complete product as a designer working with AI rather than a dev team.

Perspecto main interface

I needed this for my own work.

As a UI/UX designer, I constantly need to present flat screenshots — app screens, dashboards, landing pages — in a way that feels more dimensional and presentation-ready. The usual options were not good enough:

None of these were fast enough for something I needed repeatedly and casually. I wanted to drop an image in and get a result in under a minute, without breaking my flow to set up a tool. That gap was the entire premise for Perspecto.

Broader than just me.

Once I started building, the audience turned out to be bigger than one designer's case studies:

UI/UX designers Indie hackers and founders SaaS landing pages Mobile and App Store Build-in-public on X and LinkedIn

First-time visitors can try three different demo types before uploading their own image — Dashboard, Mobile App, and Website — so a visitor can try the tool against something close to their actual use case.

Perspecto demo options

The sidebar follows how people think, not how settings group.

The left sidebar is ordered the way a user actually moves through the task — not how a developer would naturally cluster the underlying settings:

A first-time visitor never scrolls past anything more complex than pick a preset. The depth is there once they need it.

Perspecto sidebar
Sidebar — presets first, manual controls second
Perspecto 3D preview
Preview — the product is the canvas, not the toolbar

Free is genuine, not a teaser.

Free users get 5 exports at 1x resolution with a watermark — enough to genuinely evaluate the tool, not just enough to tease it. The $19 one-time Pro unlock follows one rule: anything that saves repeated time is Pro. The core single-image 3D experience stays free indefinitely.

Two things I avoided on purpose: no subscription (a one-time payment fits how occasionally most people will use this), and no AI-powered or credit-metered Pro features — nothing in the paid tier carries an ongoing cost that could force a future price change.

Free tier
Free — watermark is the natural conversion trigger
Pro tier
Pro — gradient backgrounds, higher resolution, no watermark

One wording change, much wider audience.

The product was originally positioned entirely around "screenshots" — the tagline, the drop zone, even the page title. Someone thinking of a phone screenshot would not immediately connect that to using it for a Figma export or a product photo. I went through the entire product copy and rewrote the generic positioning language:

Turn your screenshots into 3D mockups
"Turn any image or design into a 3D mockup in seconds."
Rewrote the in-app tagline, drop zone, homepage meta tags, structured data, and FAQ — while deliberately leaving "screenshot" anywhere it was literally accurate, like App Store screenshot guidance.

The two features I'm most proud of were not my idea.

Flat effect
Before — flat angle
Curved screen effect
After — curved screen effect on
"AI builds your app" skips over this part entirely — and that's a little misleading for anyone expecting this to be one-shot.

What vibecoding actually looked like.

Perspecto was built by describing what I wanted in plain language to Claude (Sonnet 4.6) and iterating from there, rather than writing the implementation myself. The actual 3D effect — perspective, rotation, layered depth — came together fast, within the first session. What took real time was the unglamorous debugging:

My role throughout was the same role I would play on any product: defining the problem, making the UX and visual calls, testing the result critically, and pushing back when something did not feel right — just translated into conversation instead of code.

What actually shipped.

What I would do differently.

This project changed how I think about design and building.

I did not write the code, but every meaningful decision in this product — what the free tier includes, how the sidebar is organized, which feedback to act on, what the Pro tier needs to justify its price, how the product describes itself — was a design decision I made and then directed into existence.

That is a different skill than coding, but it is not a lesser one. It is an increasingly real way designers can ship complete products without waiting on a dev team.

Try It

Perspecto is live and free

No sign-up. Drop in an image, pick an angle, export.